Server profile
RustDev release-2 test (local only)
Offline, with 0 of 10 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 17d ago.
Offline 38.64.18.124:28415 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 23:09 UTC8d ago | 1 | – | running | 0 |
| Tue 20 Oct, 01:09 UTC9d ago | 1 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does RustDev release-2 test (local only) look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does RustDev release-2 test (local only) wipe, and on which day?
Too few wipes are on record for RustDev release-2 test (local only) to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 16 hours have passed since its current world was created.
Server details
Which Rust version is RustDev release-2 test (local only) on?
Rust network protocol 2635 and build 168909 on Windows is what RustDev release-2 test (local only) runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RustDev release-2 test (local only), and is it online?
The last sighting of RustDev release-2 test (local only) was 4 days 13 hours ago, and it is offline at present. It spent 13 of the last 7 full days' 168 hours up, 8% of the time. The first record Rust Insights has of it is 16 October 2026.
In which location does RustDev release-2 test (local only) sit?
A region is not published by RustDev release-2 test (local only). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 38.64.18.124:28415.
Server tags
What is meant by each tag on RustDev release-2 test (local only)?
When the game's server browser reads RustDev release-2 test (local only), it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RustDev release-2 test (local only) turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RustDev release-2 test (local only) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of RustDev release-2 test (local only) look like?
The last time RustDev release-2 test (local only) was seen online was 4 days 13 hours ago, and it is offline now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does RustDev release-2 test (local only) place?
The player-hours ranking for the last seven days puts RustDev release-2 test (local only) at #15,326, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on RustDev release-2 test (local only)?
The name of RustDev release-2 test (local only) does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on RustDev release-2 test (local only)?
The map on RustDev release-2 test (local only) is procedural and the game generates it.
Connecting
How can you get onto RustDev release-2 test (local only)?
To connect, start Rust and enter client.connect 38.64.18.124:28415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.