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Rust Insights

Server profile

RustDev release-2 test (local only)

Offline, with 0 of 10 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.9 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:09 UTC8d ago 1 – running 0
Tue 20 Oct, 01:09 UTC9d ago 1 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average187/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average88/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average274/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does RustDev release-2 test (local only) look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does RustDev release-2 test (local only) wipe, and on which day?

Too few wipes are on record for RustDev release-2 test (local only) to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 16 hours have passed since its current world was created.

Server details

Which Rust version is RustDev release-2 test (local only) on?

Rust network protocol 2635 and build 168909 on Windows is what RustDev release-2 test (local only) runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for RustDev release-2 test (local only), and is it online?

The last sighting of RustDev release-2 test (local only) was 4 days 13 hours ago, and it is offline at present. It spent 13 of the last 7 full days' 168 hours up, 8% of the time. The first record Rust Insights has of it is 16 October 2026.

In which location does RustDev release-2 test (local only) sit?

A region is not published by RustDev release-2 test (local only). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 38.64.18.124:28415.

Server tags

What is meant by each tag on RustDev release-2 test (local only)?

When the game's server browser reads RustDev release-2 test (local only), it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does RustDev release-2 test (local only) turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry RustDev release-2 test (local only) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of RustDev release-2 test (local only) look like?

The last time RustDev release-2 test (local only) was seen online was 4 days 13 hours ago, and it is offline now. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does RustDev release-2 test (local only) place?

The player-hours ranking for the last seven days puts RustDev release-2 test (local only) at #15,326, among the top 69% of all ranked servers.

Rules and settings

What settings and rules apply on RustDev release-2 test (local only)?

The name of RustDev release-2 test (local only) does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on RustDev release-2 test (local only)?

The map on RustDev release-2 test (local only) is procedural and the game generates it.

Connecting

How can you get onto RustDev release-2 test (local only)?

To connect, start Rust and enter client.connect 38.64.18.124:28415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.