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Rust Insights

Server profile

RustDev release test (local only)

Offline, with 0 of 10 players on; ranked #12,824 of every public Rust server, the top 58%. It last wiped 24d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#12,824ranktop 58%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:51 UTC6d ago 1 – running 0
Tue 20 Oct, 22:42 UTC8d ago 0 – 2.1 days 0
Mon 19 Oct, 22:47 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 23:44 UTC10d ago 1 – 1 days 0
Fri 16 Oct, 23:12 UTC12d ago 0 – 2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 154 on average28/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On RustDev release test (local only), what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

How often does RustDev release test (local only) wipe, and on which day?

RustDev release test (local only) wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 24 days 6 hours ago.

About the server

On what version does RustDev release test (local only) currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for RustDev release test (local only). You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RustDev release test (local only), and is it online?

RustDev release test (local only) is offline at the moment; the last time it was seen was 2 days 8 hours ago. It spent 35 of the last 7 full days' 168 hours up, 21% of the time. On 16 October 2026 is when Rust Insights first saw it.

What location is listed for RustDev release test (local only)?

There is no region published for RustDev release test (local only). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 38.64.18.124:28015 is where it answers.

Server tags

Which meanings sit behind the tags on RustDev release test (local only)?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RustDev release test (local only) publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature RustDev release test (local only)?

These Rust Insights lists include RustDev release test (local only): Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on RustDev release test (local only) right now?

The last time RustDev release test (local only) was seen online was 2 days 8 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.

In the ranking of Rust servers, where does RustDev release test (local only) place?

On player hours for the last seven days, RustDev release test (local only) sits at #12,824, inside the top 58% of ranked servers.

Settings and rules

What settings and rules apply on RustDev release test (local only)?

No gather rate appears in the name of RustDev release test (local only). The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on RustDev release test (local only)?

The map on RustDev release test (local only) is procedural and the game generates it.

Join

What is the way to join RustDev release test (local only)?

Type client.connect 38.64.18.124:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.