Server profile
RustDev release test (local only)
Offline, with 0 of 10 players on; ranked #12,824 of every public Rust server, the top 58%. It last wiped 24d ago.
Offline 38.64.18.124:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:51 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:42 UTC8d ago | 0 | – | 2.1 days | 0 |
| Mon 19 Oct, 22:47 UTC9d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 23:44 UTC10d ago | 1 | – | 1 days | 0 |
| Fri 16 Oct, 23:12 UTC12d ago | 0 | – | 2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RustDev release test (local only), what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
How often does RustDev release test (local only) wipe, and on which day?
RustDev release test (local only) wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 24 days 6 hours ago.
About the server
On what version does RustDev release test (local only) currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for RustDev release test (local only). You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustDev release test (local only), and is it online?
RustDev release test (local only) is offline at the moment; the last time it was seen was 2 days 8 hours ago. It spent 35 of the last 7 full days' 168 hours up, 21% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for RustDev release test (local only)?
There is no region published for RustDev release test (local only). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 38.64.18.124:28015 is where it answers.
Server tags
Which meanings sit behind the tags on RustDev release test (local only)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RustDev release test (local only) publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RustDev release test (local only)?
These Rust Insights lists include RustDev release test (local only): Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RustDev release test (local only) right now?
The last time RustDev release test (local only) was seen online was 2 days 8 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does RustDev release test (local only) place?
On player hours for the last seven days, RustDev release test (local only) sits at #12,824, inside the top 58% of ranked servers.
Settings and rules
What settings and rules apply on RustDev release test (local only)?
No gather rate appears in the name of RustDev release test (local only). The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on RustDev release test (local only)?
The map on RustDev release test (local only) is procedural and the game generates it.
Join
What is the way to join RustDev release test (local only)?
Type client.connect 38.64.18.124:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.