Server profile
Lizard Gaming|Vanilla|Weekly
Online, with 0 of 150 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 35d ago.
Online 38.46.218.27:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Lizard Gaming|Vanilla|Weekly wipe?
Its rhythm cannot be read yet: Lizard Gaming|Vanilla|Weekly has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 35 days 6 hours ago.
About the server
What does performance look like on Lizard Gaming|Vanilla|Weekly?
Average server fps over the last 48 hours was 225, with a floor of 210. At its highest the entity count reached 77,131: buildings, deployables and everything else. It drew as much as 3,341 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Lizard Gaming|Vanilla|Weekly currently run?
Rust network protocol 2633 and build 165217 on Linux is what Lizard Gaming|Vanilla|Weekly runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Lizard Gaming|Vanilla|Weekly, and is it up at the moment?
At the time of this check Lizard Gaming|Vanilla|Weekly is online. About 5 days 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 24 September 2026 is when Rust Insights first saw it.
Where does Lizard Gaming|Vanilla|Weekly run from?
No region is published by Lizard Gaming|Vanilla|Weekly. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 38.46.218.27:28015 is where it answers.
Tags
Which meanings sit behind the tags on Lizard Gaming|Vanilla|Weekly?
When the game's server browser reads Lizard Gaming|Vanilla|Weekly, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Lizard Gaming|Vanilla|Weekly?
Lizard Gaming|Vanilla|Weekly appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Lizard Gaming|Vanilla|Weekly right now?
Lizard Gaming|Vanilla|Weekly shows 0 players at the moment, against 150 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Lizard Gaming|Vanilla|Weekly place?
Player hours over seven days put Lizard Gaming|Vanilla|Weekly at #15,323, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on Lizard Gaming|Vanilla|Weekly?
Nothing about gather rate is given in the name of Lizard Gaming|Vanilla|Weekly. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Lizard Gaming|Vanilla|Weekly?
Lizard Gaming|Vanilla|Weekly runs a procedural map of size 3,750 with seed 897658, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Lizard Gaming|Vanilla|Weekly?
To connect, start Rust and enter client.connect 38.46.218.27:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.