Server profile
Rusty Hooks
Online, with 0 of 50 players on; ranked #15,230 of every public Rust server, the top 68%. It last wiped 5d ago.
Online 38.18.78.200:28015 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:05 UTC5d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Rusty Hooks, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does Rusty Hooks wipe, and on which day?
Its rhythm cannot be read yet: Rusty Hooks has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 5 days 4 hours have passed since its current world was created.
About the server
How well does Rusty Hooks perform?
Average server fps over the last 48 hours was 222, with a floor of 195. Buildings, deployables and the rest took the entity count as high as 96,096. Memory use peaked at 3,104 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Rusty Hooks currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Rusty Hooks. Joining needs your game on the same protocol, which Steam updates for you.
Has Rusty Hooks stayed online, and is it up now?
At the time of this check Rusty Hooks is online. Going by the uptime figure it gives, its last restart was around 2 days 13 hours ago. The last 4 full days gave 96 of 96 hours up, or 100% of the time. On 23 October 2026 is when Rust Insights first saw it.
Where does Rusty Hooks run from?
There is no region published for Rusty Hooks. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 38.18.78.200:28015.
Lists and tags
Which meanings sit behind the tags on Rusty Hooks?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what Rusty Hooks publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rusty Hooks?
These Rust Insights lists include Rusty Hooks: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of Rusty Hooks look like?
At the time of this refresh, Rusty Hooks holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Rusty Hooks place?
Player hours over seven days put Rusty Hooks at #15,230, within the top 68% of the ranked field.
Map and rules
What are the settings and rules for Rusty Hooks?
Nothing about gather rate is given in the name of Rusty Hooks. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Rusty Hooks?
The game generates the map on Rusty Hooks: procedural, size 4,000, seed 18427. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Rusty Hooks?
Open the console with F1 in Rust and enter client.connect 38.18.78.200:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.