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Rust Insights

Server profile

Krezos Project mod x1

Offline, with 1 of 50 players on; ranked #13,631 of every public Rust server, the top 62%. It last wiped 19d ago.

Filed under 1x vanillamoddedoxide
Launch Rust and join
1/ 50 players now 2% full
07-day averagepeak –
#13,631ranktop 62%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
67% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctWed 7 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 15:18 UTC19d ago 1 – running 1
Wed 7 Oct, 18:16 UTC21d ago 1 – 1.9 days 0
Sat 3 Oct, 14:58 UTC25d ago 1 held half 4.1 days 0
Fri 2 Oct, 19:38 UTC26d ago 1 – 0.8 days 0
Tue 22 Sep, 17:51 UTC36d ago 2 halved by day 3 10.1 days 2
Wed 16 Sep, 15:06 UTC42d ago 2 held half 6.1 days 0
Tue 15 Sep, 16:56 UTC43d ago 2 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average205/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Krezos Project mod x1?

At their busiest, its recent wipes drew 1 players on average. 25 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

When does Krezos Project mod x1 wipe, and how often?

There is no next wipe to predict: Krezos Project mod x1 wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 19 days 5 hours have passed since its current world was created.

Server

Which Rust version is Krezos Project mod x1 on?

Rust network protocol 2634 and build 167398 on Windows is what Krezos Project mod x1 runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Krezos Project mod x1, and is it online?

Offline at the moment, Krezos Project mod x1 was last seen 18 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 15 September 2026.

Where does Krezos Project mod x1 run from?

A region is not published by Krezos Project mod x1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 37.79.254.3:28015.

Server tags

Which meanings sit behind the tags on Krezos Project mod x1?

When the game's server browser reads Krezos Project mod x1, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Krezos Project mod x1?

Krezos Project mod x1 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.

Population

How many players are on Krezos Project mod x1 right now?

The last time Krezos Project mod x1 was seen online was 18 days 3 hours ago, and it is offline now.

In the ranking of Rust servers, where does Krezos Project mod x1 place?

Player hours over seven days put Krezos Project mod x1 at #13,631, within the top 62% of the ranked field.

Settings and rules

What are the settings and rules for Krezos Project mod x1?

A 1x gather rate is what the name of Krezos Project mod x1 states. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

Connecting

How can you get onto Krezos Project mod x1?

To connect, start Rust and enter client.connect 37.79.254.3:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.