Server profile
TroubleChute
Offline, with 1 of 5 players on; ranked #13,905 of every public Rust server, the top 60%. It last wiped 51d ago.
Offline 37.73.7.195:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does TroubleChute wipe, and on which day?
Too few wipes are on record for TroubleChute to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 51 days 11 hours ago.
About the server
What Rust version is live on TroubleChute?
The Rust build is network protocol 2633 and build 163207, running on Windows, for TroubleChute. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is TroubleChute, and is it up at the moment?
The last sighting of TroubleChute was 37 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 21 September 2026.
What location is listed for TroubleChute?
There is no region published for TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 37.73.7.195:28015.
Lists and tags
How should you read the tags listed for TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TroubleChute appear?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TroubleChute right now, and how does that number move?
TroubleChute was last seen 37 days 8 hours ago and is offline right now.
Where does TroubleChute sit in the rankings?
The player-hours ranking for the last seven days puts TroubleChute at #13,905, among the top 60% of all ranked servers.
Rules and settings
What settings and rules apply on TroubleChute?
No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
How to join
How can you get onto TroubleChute?
Type client.connect 37.73.7.195:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.