Server profile
TroubleChute
Offline, with 0 of 5 players on; ranked #16,290 of every public Rust server, the top 68%. It last wiped 51d ago.
Offline 37.73.53.33:28015 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TroubleChute wipe, and on which day?
The record of TroubleChute's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 51 days 9 hours ago.
About the server
Which Rust version is TroubleChute on?
Running on Windows, TroubleChute is on Rust network protocol 2633 and build 163207. Joining needs your game on the same protocol, which Steam updates for you.
Has TroubleChute stayed online, and is it up now?
Offline at the moment, TroubleChute was last seen 30 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 28 September 2026 is when Rust Insights first saw it.
Where does TroubleChute run from?
No region is published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 37.73.53.33:28015.
Lists and tags
What is meant by each tag on TroubleChute?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TroubleChute publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TroubleChute right now?
TroubleChute was last seen 30 days 5 hours ago and is offline right now.
How does TroubleChute compare with other Rust servers in the ranking?
On player hours for the last seven days, TroubleChute sits at #16,290, inside the top 68% of ranked servers.
Settings and rules
What are the settings and rules for TroubleChute?
The name of TroubleChute does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
Join
What is the way to join TroubleChute?
To connect, start Rust and enter client.connect 37.73.53.33:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.