Server profile
LOCAL_MAIN
Offline, with 0 of 5 players on; ranked #13,086 of every public Rust server, the top 59%. It last wiped 6d ago.
Offline 37.67.194.228:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:19 UTC6d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does LOCAL_MAIN look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does LOCAL_MAIN wipe, and on which day?
Its rhythm cannot be read yet: LOCAL_MAIN has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 21 hours ago.
About the server
What Rust version is live on LOCAL_MAIN?
Running on Windows, LOCAL_MAIN is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for LOCAL_MAIN, and is it online?
LOCAL_MAIN is offline at the moment; the last time it was seen was 6 days 18 hours ago. It spent 0 of the last 6 full days' 144 hours up, 0% of the time. Rust Insights first logged this server on 22 October 2026.
Where does LOCAL_MAIN run from?
No region is published by LOCAL_MAIN. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 37.67.194.228:28015.
Tags
What is meant by each tag on LOCAL_MAIN?
When the game's server browser reads LOCAL_MAIN, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does LOCAL_MAIN appear?
These Rust Insights lists include LOCAL_MAIN: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on LOCAL_MAIN right now, and how does that number move?
The last time LOCAL_MAIN was seen online was 6 days 18 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 0 players.
Where does LOCAL_MAIN sit in the rankings?
Player hours over seven days put LOCAL_MAIN at #13,086, within the top 59% of the ranked field.
Settings and rules
What are the settings and rules for LOCAL_MAIN?
The name of LOCAL_MAIN does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Join
How do you connect to LOCAL_MAIN?
To connect, start Rust and enter client.connect 37.67.194.228:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.