Server profile
LOCAL_MAIN
Offline, with 0 of 5 players on; ranked #15,404 of every public Rust server. It last wiped 44d ago.
Offline 37.67.192.175:28015 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does LOCAL_MAIN wipe, and on which day?
The record of LOCAL_MAIN's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 44 days ago.
Server details
On what version does LOCAL_MAIN currently run?
Rust network protocol 2633 and build 163794 on Windows is what LOCAL_MAIN runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is LOCAL_MAIN, and is it up at the moment?
The last sighting of LOCAL_MAIN was 42 days 15 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 14 September 2026.
In which location does LOCAL_MAIN sit?
No region is published by LOCAL_MAIN. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.67.192.175:28015 is where it answers.
Tags
How should you read the tags listed for LOCAL_MAIN?
When the game's server browser reads LOCAL_MAIN, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does LOCAL_MAIN turn up among the Rust Insights lists and filters?
These Rust Insights lists include LOCAL_MAIN: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on LOCAL_MAIN right now, and how does that number move?
The last time LOCAL_MAIN was seen online was 42 days 15 hours ago, and it is offline now.
How does LOCAL_MAIN compare with other Rust servers in the ranking?
On player hours for the last seven days, LOCAL_MAIN sits at #15,404, inside the top – of ranked servers.
Rules and settings
What settings and rules apply on LOCAL_MAIN?
No gather rate appears in the name of LOCAL_MAIN. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on LOCAL_MAIN?
The map on LOCAL_MAIN is procedural and the game generates it.
How to join
What is the way to join LOCAL_MAIN?
Type client.connect 37.67.192.175:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.