Server profile
Beastmaster DEV (local)
Offline, with 0 of 4 players on; ranked #15,193 of every public Rust server, the top 70%. It last wiped 19d ago.
Offline 37.48.20.204:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC18d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Beastmaster DEV (local), what happens on wipe day?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Beastmaster DEV (local) wipe?
The record of Beastmaster DEV (local)'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 19 days 3 hours ago.
About the server
What Rust version is live on Beastmaster DEV (local)?
Rust network protocol 2634 and build 167398 on Windows is what Beastmaster DEV (local) runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Beastmaster DEV (local) stayed online, and is it up now?
Beastmaster DEV (local) is offline at the moment; the last time it was seen was 11 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 9 October 2026.
In which location does Beastmaster DEV (local) sit?
There is no region published for Beastmaster DEV (local). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 37.48.20.204:28015.
Server tags
Which meanings sit behind the tags on Beastmaster DEV (local)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Beastmaster DEV (local) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Beastmaster DEV (local)?
Beastmaster DEV (local) appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Beastmaster DEV (local) look like?
Beastmaster DEV (local) was last seen 11 days 10 hours ago and is offline right now.
In the ranking of Rust servers, where does Beastmaster DEV (local) place?
Player hours over seven days put Beastmaster DEV (local) at #15,193, within the top 70% of the ranked field.
Rules and settings
How is Beastmaster DEV (local) configured, and what rules apply?
No gather rate appears in the name of Beastmaster DEV (local). Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Beastmaster DEV (local)?
The game generates the map on Beastmaster DEV (local), which is procedural.
How to join
What is the way to join Beastmaster DEV (local)?
Open the console with F1 in Rust and enter client.connect 37.48.20.204:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.