Server profile
Rust XP133 0.0.1 Local Test
Offline, with 1 of 5 players on; ranked #13,253 of every public Rust server, the top 61%. It last wiped 17d ago.
Offline 37.47.190.209:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 14:08 UTC17d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Rust XP133 0.0.1 Local Test look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.
When does Rust XP133 0.0.1 Local Test wipe, and how often?
Too few wipes are on record for Rust XP133 0.0.1 Local Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 17 days 6 hours ago.
Server details
What Rust version is live on Rust XP133 0.0.1 Local Test?
Running on Windows, Rust XP133 0.0.1 Local Test is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust XP133 0.0.1 Local Test stayed online, and is it up now?
The last sighting of Rust XP133 0.0.1 Local Test was 15 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 11 October 2026 is when Rust Insights first saw it.
Where does Rust XP133 0.0.1 Local Test run from?
A region is not published by Rust XP133 0.0.1 Local Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.47.190.209:28015 is where it answers.
Server tags
How should you read the tags listed for Rust XP133 0.0.1 Local Test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what Rust XP133 0.0.1 Local Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust XP133 0.0.1 Local Test turn up among the Rust Insights lists and filters?
Rust XP133 0.0.1 Local Test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Rust XP133 0.0.1 Local Test right now, and how does that number move?
Rust XP133 0.0.1 Local Test is offline at the moment; the last sighting was 15 days 13 hours ago.
How does Rust XP133 0.0.1 Local Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Rust XP133 0.0.1 Local Test sits at #13,253, inside the top 61% of ranked servers.
Map and rules
What are the settings and rules for Rust XP133 0.0.1 Local Test?
Nothing about gather rate is given in the name of Rust XP133 0.0.1 Local Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Rust XP133 0.0.1 Local Test?
The game generates the map on Rust XP133 0.0.1 Local Test, which is procedural.
How to join
What is the way to join Rust XP133 0.0.1 Local Test?
To connect, start Rust and enter client.connect 37.47.190.209:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.