Server profile
testserver
Offline, with 1 of 10 players on; ranked #13,351 of every public Rust server, the top 61%. It last wiped 21d ago.
Offline 37.37.139.160:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does testserver wipe, and on which day?
Too few wipes are on record for testserver to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 days 16 hours ago.
Server
What Rust version is live on testserver?
The Rust build is network protocol 2634 and build 167058, running on Windows, for testserver. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for testserver, and is it online?
testserver is offline at the moment; the last time it was seen was 16 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 12 October 2026.
In which location does testserver sit?
There is no region published for testserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 37.37.139.160:28015.
Tags
How should you read the tags listed for testserver?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts5 (Group limit): No team may exceed 5 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what testserver publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does testserver appear?
These Rust Insights lists include testserver: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on testserver right now?
testserver was last seen 16 days 16 hours ago and is offline right now.
In the ranking of Rust servers, where does testserver place?
Player hours over seven days put testserver at #13,351, within the top 61% of the ranked field.
Map and rules
What are the settings and rules for testserver?
The name of testserver does not state a gather rate. Up to 5 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on testserver?
The game generates the map on testserver, which is procedural.
How to join
What is the way to join testserver?
To connect, start Rust and enter client.connect 37.37.139.160:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.