Server profile
Core Community | Island Build & Symmetry
Offline, with 1 of 50 players on; ranked #13,047 of every public Rust server, the top 60%. It last wiped 17d ago.
Offline 37.230.230.66:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:51 UTC17d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes33/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA5/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX10/100
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The short version
Quick answers
From the figures on this page.
Wipe days
On Core Community | Island Build & Symmetry, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
How often does Core Community | Island Build & Symmetry wipe, and on which day?
Its rhythm cannot be read yet: Core Community | Island Build & Symmetry has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 3 hours have passed since its current world was created.
Server details
Which Rust version is Core Community | Island Build & Symmetry on?
Running on Windows, Core Community | Island Build & Symmetry is on Rust network protocol 2634 and build 167398. Joining needs your game on the same protocol, which Steam updates for you.
Has Core Community | Island Build & Symmetry stayed online, and is it up now?
Core Community | Island Build & Symmetry is offline at the moment; the last time it was seen was 15 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 10 October 2026.
In which location does Core Community | Island Build & Symmetry sit?
A region is not published by Core Community | Island Build & Symmetry. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.230.230.66:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Core Community | Island Build & Symmetry?
When the game's server browser reads Core Community | Island Build & Symmetry, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Core Community | Island Build & Symmetry appear?
These Rust Insights lists include Core Community | Island Build & Symmetry: Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Core Community | Island Build & Symmetry look like?
Core Community | Island Build & Symmetry is offline at the moment; the last sighting was 15 days 21 hours ago.
Where does Core Community | Island Build & Symmetry sit in the rankings?
On player hours for the last seven days, Core Community | Island Build & Symmetry sits at #13,047, inside the top 60% of ranked servers.
Rules and settings
What are the settings and rules for Core Community | Island Build & Symmetry?
The name of Core Community | Island Build & Symmetry does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
How to join
How can you get onto Core Community | Island Build & Symmetry?
To connect, start Rust and enter client.connect 37.230.230.66:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.