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Rust Insights

Server profile · EU

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online, with 0 of 250 players on; ranked #2,735 of every public Rust server, the top 12%. It last wiped 6d ago.

Filed under 2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 250 players now 0% full
17-day averagepeak 6
#2,735ranktop 12% · #1040 in EU
6d agolast wipeweekly schedule
12hnext wipeFri 30 Oct, 09:13 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040022:0007:0016:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 09:13 UTC, in 12h. Every Friday at 09:13 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

Coming wipes

  1. 12hFri 30 Oct, 09:13 UTC
  2. 6d 21hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 09:13 UTC
  4. 14d 12hFri 13 Nov, 09:13 UTC
  5. 21d 12hFri 20 Nov, 09:13 UTC
  6. 28d 12hFri 27 Nov, 09:13 UTC
  7. 34d 21hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 09:13 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago 7 halved by day 4 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 336 on average561/680
  2. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average68/1000
  3. MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 287 on average194/1900
  4. Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 287 on average96/170
  5. РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average28/100
  6. VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average12/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

At their busiest, its recent wipes drew 5 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 4.

On what schedule does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] wipe?

The wipe rhythm on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is every Friday at 09:13 UTC. A wipe is expected on Friday 30 October at 09:13 UTC. The world you are playing on now was made 6 days 11 hours ago. The tags list wipes as weekly.

Server details

Does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] hold a steady frame rate?

Server fps averaged 148 over 48 hours; the lowest reading was 85. Buildings, deployables and the rest took the entity count as high as 78,155. It drew as much as 3,332 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], and is it up at the moment?

At the time of this check SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is online. Going by the uptime figure it gives, its last restart was around 17 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run from?

The EU tag is how SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 37.230.137.36:20510 is where it answers.

Lists and tags

What is meant by each tag on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): The slot count is 250; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe are what SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] appear?

These Rust Insights lists include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

What does the population of SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] look like?

At the time of this refresh, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] holds 0 players on 250 slots. Over the past week it peaked at 6 and averaged 1 players. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 2 players.

How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] compare with other Rust servers in the ranking?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] holds #2,735 for player hours over the last seven days, #1,040 in Europe and in the top 12% of all ranked servers.

Settings and rules

How is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] configured, and what rules apply?

Going by its name, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] gathers at 2x. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Which map is live on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Size 3,500 and seed 2010758542 define the procedural map on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

To connect, start Rust and enter client.connect 37.230.137.36:20510 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://m.vk.com/rust_skynet is its website.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players The slot count is 250.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Once a week it wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.