Server profile · EU
RedLava.World | Rust
Online, with 0 of 50 players on; ranked #9,185 of every public Rust server, the top 41%. It last wiped 6d ago.
Online EU 37.221.93.134:29015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:26 UTC8d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC20d ago | 1 | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC23d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC24d ago | 1 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RedLava.World | Rust look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 20 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does RedLava.World | Rust wipe?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 6 days 12 hours have passed since its current world was created.
About the server
How well does RedLava.World | Rust perform?
The 48-hour average for server fps is 38, and 19 was the lowest seen. At its highest the entity count reached 109,657: buildings, deployables and everything else. The highest memory figure was 2,645 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on RedLava.World | Rust?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RedLava.World | Rust. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RedLava.World | Rust, and is it online?
Right now RedLava.World | Rust is up and running. The uptime it reports puts the last restart at about 1 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 4 October 2026.
In which location does RedLava.World | Rust sit?
With its EU tag, RedLava.World | Rust lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 37.221.93.134:29015.
Lists and tags
What is meant by each tag on RedLava.World | Rust?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; EU (Europe): The server browser files this server under Europe are what RedLava.World | Rust publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RedLava.World | Rust turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RedLava.World | Rust are Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. On the server list, the filters that surface it are Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of RedLava.World | Rust look like?
At the time of this refresh, RedLava.World | Rust holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 07:00 UTC, at 1 players on average.
Where does RedLava.World | Rust sit in the rankings?
RedLava.World | Rust holds #9,185 for player hours over the last seven days, #2,198 in Europe and in the top 41% of all ranked servers.
Map and rules
What are the settings and rules for RedLava.World | Rust?
Nothing about gather rate is given in the name of RedLava.World | Rust. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on RedLava.World | Rust?
RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to RedLava.World | Rust?
To connect, start Rust and enter client.connect 37.221.93.134:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://rust.redlava.world/rust.