Server profile
Offline Multiplayer Simulation
Offline, with 0 of 10 players on; ranked #15,405 of every public Rust server. It last wiped 38d ago.
Offline 37.221.100.92:28015 checked 38d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 08:18 UTC38d ago | 1 | – | running | 0 |
| Fri 18 Sep, 13:53 UTC39d ago | 1 | – | 0.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Offline Multiplayer Simulation look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
When does Offline Multiplayer Simulation wipe, and how often?
Its rhythm cannot be read yet: Offline Multiplayer Simulation has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 38 days 22 hours ago.
Server
Which Rust version is Offline Multiplayer Simulation on?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Offline Multiplayer Simulation. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Offline Multiplayer Simulation, and is it online?
Offline Multiplayer Simulation is offline at the moment; the last time it was seen was 38 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 17 September 2026 is when Rust Insights first saw it.
In which location does Offline Multiplayer Simulation sit?
No region is published by Offline Multiplayer Simulation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 37.221.100.92:28015.
Tags
What is meant by each tag on Offline Multiplayer Simulation?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Offline Multiplayer Simulation publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Offline Multiplayer Simulation turn up among the Rust Insights lists and filters?
Offline Multiplayer Simulation appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Offline Multiplayer Simulation right now?
Offline Multiplayer Simulation was last seen 38 days 16 hours ago and is offline right now.
In the ranking of Rust servers, where does Offline Multiplayer Simulation place?
On player hours for the last seven days, Offline Multiplayer Simulation sits at #15,405, inside the top – of ranked servers.
Rules and settings
What are the settings and rules for Offline Multiplayer Simulation?
Nothing about gather rate is given in the name of Offline Multiplayer Simulation. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Offline Multiplayer Simulation?
A procedural map, generated by the game, is what Offline Multiplayer Simulation runs.
How to join
How do you connect to Offline Multiplayer Simulation?
To connect, start Rust and enter client.connect 37.221.100.92:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.