Server profile
IWGamin - Test (Closed)
Offline, with 0 of 100 players on; ranked #16,699 of every public Rust server, the top 70%. It last wiped 30d ago.
Offline 37.200.44.225:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC30d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does IWGamin - Test (Closed) look like once wipe day arrives?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does IWGamin - Test (Closed) wipe?
Too few wipes are on record for IWGamin - Test (Closed) to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 30 days 10 hours have passed since its current world was created.
Server
On what version does IWGamin - Test (Closed) currently run?
The Rust build is network protocol 2633 and build 165217, running on Linux, for IWGamin - Test (Closed). The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for IWGamin - Test (Closed), and is it online?
IWGamin - Test (Closed) is offline at the moment; the last time it was seen was 26 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 21 September 2026.
Where does IWGamin - Test (Closed) run from?
There is no region published for IWGamin - Test (Closed). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 37.200.44.225:28015.
Server tags
What is meant by each tag on IWGamin - Test (Closed)?
These tags come from IWGamin - Test (Closed) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature IWGamin - Test (Closed)?
These Rust Insights lists include IWGamin - Test (Closed): Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of IWGamin - Test (Closed) look like?
IWGamin - Test (Closed) is offline at the moment; the last sighting was 26 days 22 hours ago.
In the ranking of Rust servers, where does IWGamin - Test (Closed) place?
The player-hours ranking for the last seven days puts IWGamin - Test (Closed) at #16,699, among the top 70% of all ranked servers.
Settings and rules
What are the settings and rules for IWGamin - Test (Closed)?
Nothing about gather rate is given in the name of IWGamin - Test (Closed). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Which map is live on IWGamin - Test (Closed)?
Size 3,500 and seed 12345 define the procedural map on IWGamin - Test (Closed), generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto IWGamin - Test (Closed)?
To connect, start Rust and enter client.connect 37.200.44.225:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.