Server profile · EU
Testing server
Online, with 0 of 9 players on; ranked #15,412 of every public Rust server, the top 69%. It last wiped 24d ago.
Online EU 37.187.28.4:28023 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 89% in EU, and #630 of the quad servers (top 76%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Sunday 1 November, 02:15 UTC, in 3d 18h. Weekly: 7 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- EU | Borderline | Vanilla+ | Solo/Duo/Trio/Quadro | Fridays1/200
- ⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPED0/200
- [HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/Quad0/200
- RustForNoobs.com | Solo Duo Trio Quad | Weekly | EU0/150
- WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED1/100
- WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED100/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Testing server wipe, and how often?
An estimate from weekly: 7 days after its last wipe gives the next wipe on Testing server. Sunday 1 November at 02:15 UTC is when the next wipe is due. 24 days 5 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.
About the server
What does performance look like on Testing server?
The 48-hour average for server fps is 30, and 28 was the lowest seen. The world held a peak of 3,024 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,123 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Testing server?
Rust network protocol 2635 and build 168909 on Linux is what Testing server runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Testing server, and is it up at the moment?
Right now Testing server is up and running. The uptime it reports puts the last restart at about 2 days 10 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 4 October 2026.
What location is listed for Testing server?
Its EU tag is what Testing server uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 37.187.28.4:28023.
Server tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp9 (Max players): The slot count is 9; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Its browser listing sits under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which person or group runs Testing server?
No other server we track uses the slimi.lt hostname that Testing server publishes.
Where does Testing server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Testing server: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.
Population
What does the population of Testing server look like?
Of its 9 slots, Testing server currently has 0 filled. Across the past week the mean was 0 players.
Where does Testing server sit in the rankings?
In Europe, Testing server is #2,590; across all ranked servers it is #15,412 on seven-day player hours, in the top 69%. The quad ranking places it at #630.
Map and rules
What are the settings and rules for Testing server?
No gather rate appears in the name of Testing server. quad is the group name, and it caps groups at 4 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Testing server?
Size 1,000 and seed 1234 define the procedural map on Testing server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Testing server?
Open the console with F1 in Rust and enter client.connect 37.187.28.4:28023. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://basemates.net is its website.