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Rust Insights

Server profile

[TEST] RustyBoomer Build Server

Online, with 0 of 10 players on; ranked #8,633 of every public Rust server, the top 39%. It last wiped 9d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak 2
#8,633ranktop 39%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:34 UTC9d ago 4 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 110 on average207/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average42/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average42/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average21/100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 22 on average49/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 22 on average24/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [TEST] RustyBoomer Build Server?

Recent wipes peaked at 4 players on average. 31 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does [TEST] RustyBoomer Build Server wipe?

The record of [TEST] RustyBoomer Build Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 9 days 8 hours ago.

Server details

What does performance look like on [TEST] RustyBoomer Build Server?

Server fps averaged 240 over 48 hours; the lowest reading was 240. Buildings, deployables and the rest took the entity count as high as 23,057. It drew as much as 2,223 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does [TEST] RustyBoomer Build Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [TEST] RustyBoomer Build Server. You can only join if your game is on the same protocol; Steam handles that update.

Has [TEST] RustyBoomer Build Server stayed online, and is it up now?

At the time of this check [TEST] RustyBoomer Build Server is online. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 18 October 2026.

Where does [TEST] RustyBoomer Build Server run from?

No region is published by [TEST] RustyBoomer Build Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 37.187.27.58:28019.

Lists and tags

Which meanings sit behind the tags on [TEST] RustyBoomer Build Server?

When the game's server browser reads [TEST] RustyBoomer Build Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [TEST] RustyBoomer Build Server?

These Rust Insights lists include [TEST] RustyBoomer Build Server: Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on [TEST] RustyBoomer Build Server right now?

Of its 10 slots, [TEST] RustyBoomer Build Server currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players.

In the ranking of Rust servers, where does [TEST] RustyBoomer Build Server place?

The player-hours ranking for the last seven days puts [TEST] RustyBoomer Build Server at #8,633, among the top 39% of all ranked servers.

Settings and rules

How is [TEST] RustyBoomer Build Server configured, and what rules apply?

The name of [TEST] RustyBoomer Build Server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on [TEST] RustyBoomer Build Server?

[TEST] RustyBoomer Build Server runs a procedural map of size 4,500 with seed 508605506, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to [TEST] RustyBoomer Build Server?

Type client.connect 37.187.27.58:28019 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rustyboomer.com.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.