Skip to the story

Live edition43,286 playing on 11,649 servers

Rust Insights

Server profile · EU

A-42 | Development

Online, with 0 of 42 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 42 players now 0% full
07-day averagepeak –
#15,338ranktop 69% · #2563 in EU
17d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020009:0018:0003:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:52 UTC17d ago 2 – running 0
Thu 1 Oct, 20:03 UTC FW27d ago 0 – 9.8 days 0
Mon 14 Sep, 14:01 UTC44d ago 1 halved by day 2 17.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average41/999
  2. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average1/100
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average17/100
  4. Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average16/150
  5. ShockRust | Build ОбновлениеEU · no group limit · 9 on average8/50
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average5/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does A-42 | Development look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

On what schedule does A-42 | Development wipe?

No next wipe can be predicted for A-42 | Development, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 17 days 17 hours ago.

About the server

What does performance look like on A-42 | Development?

The 48-hour average for server fps is 144, and 141 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 34,366. The highest memory figure was 3,057 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on A-42 | Development?

Rust network protocol 2635 and build 168909 on Linux is what A-42 | Development runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is A-42 | Development, and is it up at the moment?

Right now A-42 | Development is up and running. About 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does A-42 | Development sit?

Its EU tag is what A-42 | Development uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 37.187.135.158:29015.

Tags

What is meant by each tag on A-42 | Development?

These tags come from A-42 | Development and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp42 (Max players): It holds 42 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): The server browser files this server under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature A-42 | Development?

A-42 | Development appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained, Aim training servers, live, Rust build and creative servers and Creative Rust servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How many players are on A-42 | Development right now, and how does that number move?

At the time of this refresh, A-42 | Development holds 0 players on 42 slots. Across the past week the mean was 0 players.

How does A-42 | Development compare with other Rust servers in the ranking?

A-42 | Development holds #15,338 for player hours over the last seven days, #2,563 in Europe and in the top 69% of all ranked servers.

Map and rules

What are the settings and rules for A-42 | Development?

The name of A-42 | Development does not state a gather rate. The default of 8 players per group is what applies here. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

What is the map on A-42 | Development?

A-42 | Development runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Join

What is the way to join A-42 | Development?

Open the console with F1 in Rust and enter client.connect 37.187.135.158:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/TQsD4Nh2SX.

The small print

Server tags

What each one means.

Published as mp42,ptrak,$r?,v2635,^z,^y,^c,^e,^d,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp42
Max players It holds 42 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Gameplay

^c
Creative Build anything you like without gathering: this is a sandbox.
^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.