Server profile
RadioWaveRust
Offline, with 0 of 10 players on; ranked #15,208 of every public Rust server, the top 70%. It last wiped 15d ago.
Offline 37.18.21.226:10002 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does RadioWaveRust wipe?
Too few wipes are on record for RadioWaveRust to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 15 days 6 hours ago.
Server
Which Rust version is RadioWaveRust on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RadioWaveRust. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RadioWaveRust, and is it up at the moment?
RadioWaveRust is offline at the moment; the last time it was seen was 15 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 14 October 2026 is when Rust Insights first saw it.
What location is listed for RadioWaveRust?
A region is not published by RadioWaveRust. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.18.21.226:10002 is where it answers.
Tags
How should you read the tags listed for RadioWaveRust?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RadioWaveRust publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RadioWaveRust?
These Rust Insights lists include RadioWaveRust: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of RadioWaveRust look like?
The last time RadioWaveRust was seen online was 15 days 5 hours ago, and it is offline now.
How does RadioWaveRust compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RadioWaveRust at #15,208, among the top 70% of all ranked servers.
Rules and settings
What settings and rules apply on RadioWaveRust?
No gather rate appears in the name of RadioWaveRust. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on RadioWaveRust?
The game generates the map on RadioWaveRust: procedural, size 4,000, seed 1234. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to RadioWaveRust?
Type client.connect 37.18.21.226:10002 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
