Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #14,351 of every public Rust server, the top 61%. It last wiped 33d ago.
Offline 37.148.152.17:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local Test Server wipe?
Its rhythm cannot be read yet: Local Test Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 33 days 23 hours ago.
About the server
What Rust version is live on Local Test Server?
The Rust build is network protocol 2633 and build 165217, running on Windows, for Local Test Server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Local Test Server, and is it online?
The last sighting of Local Test Server was 31 days ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 26 September 2026 is when Rust Insights first saw it.
In which location does Local Test Server sit?
A region is not published by Local Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 37.148.152.17:28015.
Server tags
What is meant by each tag on Local Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Local Test Server appear?
Local Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Local Test Server right now?
The last time Local Test Server was seen online was 31 days ago, and it is offline now.
In the ranking of Rust servers, where does Local Test Server place?
Player hours over seven days put Local Test Server at #14,351, within the top 61% of the ranked field.
Map and rules
What are the settings and rules for Local Test Server?
The name of Local Test Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Local Test Server?
The map on Local Test Server is procedural and the game generates it.
How to join
How do you connect to Local Test Server?
Type client.connect 37.148.152.17:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.