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Rust Insights

Server profile

Mars Colony LOCAL DEVELOPMENT

Offline, with 0 of 4 players on; ranked #15,230 of every public Rust server, the top 70%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,230ranktop 70%
18d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average89/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average91/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average77/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does Mars Colony LOCAL DEVELOPMENT wipe, and on which day?

Its rhythm cannot be read yet: Mars Colony LOCAL DEVELOPMENT has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 18 days 11 hours ago.

Server

Which Rust version is Mars Colony LOCAL DEVELOPMENT on?

The Rust build is network protocol 2634 and build 167398, running on Windows, for Mars Colony LOCAL DEVELOPMENT. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Mars Colony LOCAL DEVELOPMENT, and is it online?

The last sighting of Mars Colony LOCAL DEVELOPMENT was 14 days 2 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 10 October 2026.

Where does Mars Colony LOCAL DEVELOPMENT run from?

No region is published by Mars Colony LOCAL DEVELOPMENT. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 37.142.145.147:28115 is where it answers.

Tags

What is meant by each tag on Mars Colony LOCAL DEVELOPMENT?

When the game's server browser reads Mars Colony LOCAL DEVELOPMENT, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Mars Colony LOCAL DEVELOPMENT appear?

Mars Colony LOCAL DEVELOPMENT appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Mars Colony LOCAL DEVELOPMENT right now?

Mars Colony LOCAL DEVELOPMENT was last seen 14 days 2 hours ago and is offline right now.

Where does Mars Colony LOCAL DEVELOPMENT sit in the rankings?

The player-hours ranking for the last seven days puts Mars Colony LOCAL DEVELOPMENT at #15,230, among the top 70% of all ranked servers.

Map and rules

How is Mars Colony LOCAL DEVELOPMENT configured, and what rules apply?

No gather rate appears in the name of Mars Colony LOCAL DEVELOPMENT. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is off: Valve's anti-cheat is not active.

Join

What is the way to join Mars Colony LOCAL DEVELOPMENT?

To connect, start Rust and enter client.connect 37.142.145.147:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players It holds 4 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.