Server profile
Solo Server
Offline, with 1 of 10 players on; ranked #5,313 of every public Rust server, the top 24%. It last wiped 7d ago.
Offline 37.11.80.79:28015 checked 11h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:59 UTC5d ago | 1 | – | running | 1 |
| Tue 20 Oct, 06:21 UTC7d ago | 1 | held half | 2.4 days | 1 |
| Sun 18 Oct, 09:53 UTC9d ago | 1 | – | 1.9 days | 0 |
| Sat 17 Oct, 09:28 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 12 Oct, 13:14 UTC15d ago | 1 | held half | 4.8 days | 1 |
| Mon 5 Oct, 12:55 UTC22d ago | 1 | held half | 7 days | 1 |
| Mon 5 Oct, 06:45 UTC22d ago | 1 | – | 0.3 days | 1 |
| Fri 2 Oct, 06:33 UTC25d ago | 1 | held half | 3 days | 1 |
| Thu 1 Oct, 02:48 UTC27d ago | 1 | – | 1.2 days | 1 |
| Mon 28 Sep, 23:22 UTC29d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 08:26 UTC29d ago | 1 | – | 0.6 days | 1 |
| Sat 26 Sep, 15:24 UTC31d ago | 1 | – | 1.7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Solo Server, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Solo Server wipe, and how often?
Solo Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 7 days 12 hours have passed since its current world was created.
Server
On what version does Solo Server currently run?
Running on Windows, Solo Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Solo Server stayed online, and is it up now?
Offline at the moment, Solo Server was last seen 11 hours ago. It spent 41 of the last 7 full days' 168 hours up, 24% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Solo Server?
There is no region published for Solo Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 37.11.80.79:28015.
Tags
What is meant by each tag on Solo Server?
When the game's server browser reads Solo Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Solo Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Solo Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
Population
How many players are on Solo Server right now, and how does that number move?
Solo Server is offline at the moment; the last sighting was 11 hours ago. The seven-day average is 1 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 06:00 UTC, at 1 players on average.
Where does Solo Server sit in the rankings?
On player hours for the last seven days, Solo Server sits at #5,313, inside the top 24% of ranked servers.
Settings and rules
What settings and rules apply on Solo Server?
No gather rate appears in the name of Solo Server. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to Solo Server?
Type client.connect 37.11.80.79:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.