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Live edition104,326 playing on 11,886 servers

Rust Insights

Server profile

Annoying Orange Roleplay

Online, with 0 of 50 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 28d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,289ranktop 69%
28d agolast wipeno schedule published
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02.557.51020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW28d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average5/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
  3. ProRowquad · 2 on average2/20
  4. [EA] Softcore 1quad · monthly · 66 on average52/350
  5. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average34/300
  6. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average10/150

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Annoying Orange Roleplay, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Annoying Orange Roleplay wipe?

Each month Annoying Orange Roleplay wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 28 days 1 hours have passed since its current world was created.

Server details

What does performance look like on Annoying Orange Roleplay?

Server fps averaged 10 over 48 hours; the lowest reading was 10. At its highest the entity count reached 92,679: buildings, deployables and everything else. Memory use peaked at 2,508 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Annoying Orange Roleplay?

Rust network protocol 2635 and build 168909 on Windows is what Annoying Orange Roleplay runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Annoying Orange Roleplay, and is it online?

At the time of this check Annoying Orange Roleplay is online. The uptime it reports puts the last restart at about 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Annoying Orange Roleplay?

There is no region published for Annoying Orange Roleplay. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 37.10.124.176:21000.

Server tags

Which meanings sit behind the tags on Annoying Orange Roleplay?

The tags gmsoftcore (Game mode): Softcore rules make for an easier game; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Annoying Orange Roleplay publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Annoying Orange Roleplay?

Annoying Orange Roleplay appears among the following Rust Insights lists: Modded Rust servers, explained and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player counts

How many players are on Annoying Orange Roleplay right now, and how does that number move?

Of its 50 slots, Annoying Orange Roleplay currently has 0 filled. Its average over seven days comes to 0 players.

Where does Annoying Orange Roleplay sit in the rankings?

On player hours for the last seven days, Annoying Orange Roleplay sits at #15,289, inside the top 69% of ranked servers. Within its quad group, the position is #616.

Map and rules

How is Annoying Orange Roleplay configured, and what rules apply?

Nothing about gather rate is given in the name of Annoying Orange Roleplay. A group may hold up to 4 players, listed as quad. softcore is the game mode, The easier mode from Facepunch, keeping part of your loot. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Annoying Orange Roleplay?

Annoying Orange Roleplay runs a procedural map of size 4,000 with seed 6738, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Annoying Orange Roleplay?

Type client.connect 37.10.124.176:21000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules make for an easier game.
mp50
Max players 50 slots in total.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.