Server profile
oxide-observation
Offline, with 0 of 10 players on; ranked #15,470 of every public Rust server. It last wiped 43d ago.
Offline 34.32.217.132:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does oxide-observation wipe?
Its rhythm cannot be read yet: oxide-observation has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 43 days 2 hours ago.
Server details
Which Rust version is oxide-observation on?
The Rust build is network protocol 2633 and build 163794, running on Linux, for oxide-observation. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for oxide-observation, and is it online?
oxide-observation is offline at the moment; the last time it was seen was 43 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 September 2026.
Where does oxide-observation run from?
A region is not published by oxide-observation. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 34.32.217.132:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on oxide-observation?
When the game's server browser reads oxide-observation, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does oxide-observation appear?
oxide-observation appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on oxide-observation right now, and how does that number move?
oxide-observation was last seen 43 days 1 hours ago and is offline right now.
In the ranking of Rust servers, where does oxide-observation place?
Player hours over seven days put oxide-observation at #15,470, within the top – of the ranked field.
Rules and settings
What settings and rules apply on oxide-observation?
No gather rate appears in the name of oxide-observation. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on oxide-observation?
A procedural map, generated by the game, is what oxide-observation runs.
How to join
How can you get onto oxide-observation?
Open the console with F1 in Rust and enter client.connect 34.32.217.132:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.