Server profile
44s local dev test
Offline, with 0 of 4 players on; ranked #15,952 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 34.226.59.131:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does 44s local dev test wipe, and how often?
Its rhythm cannot be read yet: 44s local dev test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 4 hours ago.
Server details
Which Rust version is 44s local dev test on?
The Rust build is network protocol 2634 and build 166652, running on Linux, for 44s local dev test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for 44s local dev test, and is it online?
The last sighting of 44s local dev test was 23 days 4 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 6 October 2026.
In which location does 44s local dev test sit?
There is no region published for 44s local dev test. Rust Insights reports the location a server declares, not the physical place of the machine. 34.226.59.131:28015 is where it answers.
Lists and tags
What is meant by each tag on 44s local dev test?
These tags come from 44s local dev test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature 44s local dev test?
44s local dev test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of 44s local dev test look like?
44s local dev test was last seen 23 days 4 hours ago and is offline right now.
In the ranking of Rust servers, where does 44s local dev test place?
On player hours for the last seven days, 44s local dev test sits at #15,952, inside the top 71% of ranked servers.
Settings and rules
What are the settings and rules for 44s local dev test?
The name of 44s local dev test does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on 44s local dev test?
The game generates the map on 44s local dev test, which is procedural.
Join
What is the way to join 44s local dev test?
Type client.connect 34.226.59.131:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.