Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,072 of every public Rust server, the top 61%. It last wiped 16d ago.
Offline 31.76.240.161:27015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does IKS[211 Devblog] wipe, and how often?
Its rhythm cannot be read yet: IKS[211 Devblog] has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 16 days ago.
About the server
On what version does IKS[211 Devblog] currently run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Joining needs your game on the same protocol, which Steam updates for you.
Has IKS[211 Devblog] stayed online, and is it up now?
Offline at the moment, IKS[211 Devblog] was last seen 14 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 October 2026.
In which location does IKS[211 Devblog] sit?
No region is published by IKS[211 Devblog]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 31.76.240.161:27015 is where it answers.
Lists and tags
Which meanings sit behind the tags on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): The slot count is 10; v2164 (Protocol): Your game must run the same version to join: the protocol is 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does IKS[211 Devblog] appear?
IKS[211 Devblog] appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Population history
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 14 days 22 hours ago.
Where does IKS[211 Devblog] sit in the rankings?
On player hours for the last seven days, IKS[211 Devblog] sits at #13,072, inside the top 61% of ranked servers.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] does not state a gather rate. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. VAC is off: Valve's anti-cheat is not active.
How to join
How do you connect to IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 31.76.240.161:27015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.