Server profile · fra
Test
Offline, with 0 of 1 players on; ranked #15,153 of every public Rust server, the top 70%. It last wiped 59d ago.
Offline 31.76.113.156:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Test wipe, and on which day?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 59 days 2 hours ago.
Server
Which Rust version is Test on?
Rust network protocol 2556 and build 104046 on Windows is what Test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Test, and is it up at the moment?
The last sighting of Test was 11 days 9 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 16 October 2026.
In which location does Test sit?
Test does not publish a region, though the region code it carries is fra. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 31.76.113.156:28015.
Tags
What is meant by each tag on Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; v2556 (Protocol): To join you need the same version; protocol 2556; cs104046 (Build): Build 104046 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rfra (Region code): fra is the server's region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Test appear?
These Rust Insights lists include Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population history
What does the population of Test look like?
The last time Test was seen online was 11 days 9 hours ago, and it is offline now.
How does Test compare with other Rust servers in the ranking?
Player hours over seven days put Test at #15,153, within the top 70% of the ranked field.
Rules and settings
What are the settings and rules for Test?
The name of Test does not state a gather rate. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Test?
The game generates the map on Test, which is procedural.
Connecting
What is the way to join Test?
Type client.connect 31.76.113.156:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.