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Rust Insights

Server profile

OKEY RUST #3 | Development server / test server

Online, with 0 of 15 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 5d ago.

Filed under modded
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 15 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040008:0017:0002:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep21 Oct25 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:28 UTC5d ago 0 – running 0
Thu 22 Oct, 16:32 UTC6d ago 0 – 0.8 days 0
Sun 18 Oct, 19:16 UTC10d ago 0 – 3.9 days 7

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average74/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does OKEY RUST #3 | Development server / test server look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does OKEY RUST #3 | Development server / test server wipe, and how often?

No next wipe can be predicted for OKEY RUST #3 | Development server / test server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 5 days 18 hours ago.

About the server

What does performance look like on OKEY RUST #3 | Development server / test server?

Average server fps over the last 48 hours was 238, with a floor of 230. At its highest the entity count reached 8,804: buildings, deployables and everything else. It drew as much as 1,438 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is OKEY RUST #3 | Development server / test server on?

Rust network protocol 2388 and build 81925 on Linux is what OKEY RUST #3 | Development server / test server runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for OKEY RUST #3 | Development server / test server, and is it online?

Right now OKEY RUST #3 | Development server / test server is up and running. Going by the uptime figure it gives, its last restart was around 5 days 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 18 September 2026.

In which location does OKEY RUST #3 | Development server / test server sit?

There is no region published for OKEY RUST #3 | Development server / test server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 31.76.110.101:10057.

Server tags

How should you read the tags listed for OKEY RUST #3 | Development server / test server?

These tags come from OKEY RUST #3 | Development server / test server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): The slot count is 15; v2388 (Protocol): Matching versions are required, and the protocol is 2388; cs81925 (Build): The game build is 81925; ptrak (Networking): The network layer is RakNet, Rust's standard; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; h797a3352 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; kdz (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; ki (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; ki0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; fl0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does OKEY RUST #3 | Development server / test server appear?

These Rust Insights lists include OKEY RUST #3 | Development server / test server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.

Player counts

How many players are on OKEY RUST #3 | Development server / test server right now, and how does that number move?

OKEY RUST #3 | Development server / test server shows 0 players at the moment, against 15 slots. Across the past week the mean was 0 players.

Where does OKEY RUST #3 | Development server / test server sit in the rankings?

On player hours for the last seven days, OKEY RUST #3 | Development server / test server sits at #15,339, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on OKEY RUST #3 | Development server / test server?

The name of OKEY RUST #3 | Development server / test server does not state a gather rate. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Anti-cheat: VAC, from Valve, is on.

What is the map on OKEY RUST #3 | Development server / test server?

The game generates the map on OKEY RUST #3 | Development server / test server: procedural, size 2,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

What is the way to join OKEY RUST #3 | Development server / test server?

To connect, start Rust and enter client.connect 31.76.110.101:10057 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/okeyrust is its website.

The small print

Server tags

What each one means.

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp15
Max players The slot count is 15.
v2388
Protocol Matching versions are required, and the protocol is 2388.
cs81925
Build The game build is 81925.
ptrak
Networking The network layer is RakNet, Rust's standard.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded Plugins or settings alter the game, so it is filed under Modded.

Other

h797a3352
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
kdz
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
ki
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
ki0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
fl0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.