Server profile
IKS[211 Devblog]
Offline, with 0 of 10 players on; ranked #15,375 of every public Rust server, the top 70%. It last wiped 16d ago.
Offline 31.59.216.141:27015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does IKS[211 Devblog] wipe?
Its rhythm cannot be read yet: IKS[211 Devblog] has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 20 hours have passed since its current world was created.
Server
Which Rust version is IKS[211 Devblog] on?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for IKS[211 Devblog], and is it online?
Offline at the moment, IKS[211 Devblog] was last seen 9 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 20 October 2026 is when Rust Insights first saw it.
Where does IKS[211 Devblog] run from?
There is no region published for IKS[211 Devblog]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 31.59.216.141:27015.
Lists and tags
Which meanings sit behind the tags on IKS[211 Devblog]?
The tags mp10 (Max players): The slot count is 10; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what IKS[211 Devblog] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does IKS[211 Devblog] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Player counts
How many players are on IKS[211 Devblog] right now, and how does that number move?
IKS[211 Devblog] is offline at the moment; the last sighting was 9 days 4 hours ago.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts IKS[211 Devblog] at #15,375, among the top 70% of all ranked servers.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched off.
Join
How do you connect to IKS[211 Devblog]?
Type client.connect 31.59.216.141:27015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.