Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 23d ago.
Offline 31.56.18.178:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TroubleChute wipe?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 9 hours have passed since its current world was created.
Server
On what version does TroubleChute currently run?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam takes care of updating it.
Has TroubleChute stayed online, and is it up now?
Offline at the moment, TroubleChute was last seen 2 days 8 hours ago. It was up for 0 of 24 hours over the last 1 full day, which is 0% of the time. The first record Rust Insights has of it is 26 October 2026.
What location is listed for TroubleChute?
There is no region published for TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. 31.56.18.178:28015 is where it answers.
Tags
How should you read the tags listed for TroubleChute?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TroubleChute publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
TroubleChute appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now?
TroubleChute was last seen 2 days 8 hours ago and is offline right now. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does TroubleChute place?
On player hours for the last seven days, TroubleChute sits at #15,348, inside the top 69% of ranked servers.
Rules and settings
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
Connecting
How can you get onto TroubleChute?
To connect, start Rust and enter client.connect 31.56.18.178:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.