Server profile
Test Server
Offline, with 1 of 10 players on; ranked #11,709 of every public Rust server, the top 53%. It last wiped 12d ago.
Offline 31.54.137.167:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Test Server wipe, and on which day?
Its rhythm cannot be read yet: Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 12 days 7 hours ago.
Server details
Which Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server, and is it online?
The last sighting of Test Server was 5 days 5 hours ago, and it is offline at present. The last 6 full days gave 2 of 144 hours up, or 1% of the time. On 22 October 2026 is when Rust Insights first saw it.
In which location does Test Server sit?
No region is published by Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 31.54.137.167:28015.
Lists and tags
Which meanings sit behind the tags on Test Server?
These tags come from Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test Server?
The Rust Insights lists that carry Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Test Server right now, and how does that number move?
Test Server was last seen 5 days 5 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players.
How does Test Server compare with other Rust servers in the ranking?
Player hours over seven days put Test Server at #11,709, within the top 53% of the ranked field.
Rules and settings
What are the settings and rules for Test Server?
No gather rate appears in the name of Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test Server?
The game generates the map on Test Server, which is procedural.
Connecting
What is the way to join Test Server?
To connect, start Rust and enter client.connect 31.54.137.167:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.