Server profile
ppacket-test
Offline, with 0 of 10 players on; ranked #15,568 of every public Rust server, the top 71%. It last wiped 17d ago.
Offline 31.50.84.204:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does ppacket-test wipe?
Its rhythm cannot be read yet: ppacket-test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 17 days ago.
Server
What Rust version is live on ppacket-test?
Running on Windows, ppacket-test is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for ppacket-test, and is it online?
ppacket-test is offline at the moment; the last time it was seen was 16 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 11 October 2026.
In which location does ppacket-test sit?
A region is not published by ppacket-test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 31.50.84.204:28015.
Lists and tags
Which meanings sit behind the tags on ppacket-test?
These tags come from ppacket-test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ppacket-test turn up among the Rust Insights lists and filters?
These Rust Insights lists include ppacket-test: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of ppacket-test look like?
ppacket-test was last seen 16 days 13 hours ago and is offline right now.
Where does ppacket-test sit in the rankings?
Player hours over seven days put ppacket-test at #15,568, within the top 71% of the ranked field.
Settings and rules
How is ppacket-test configured, and what rules apply?
No gather rate appears in the name of ppacket-test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on ppacket-test?
The game generates the map on ppacket-test, which is procedural.
How to join
How do you connect to ppacket-test?
Type client.connect 31.50.84.204:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.