Server profile
InDev|MakeFun
Offline, with 0 of 15 players on; ranked #15,180 of every public Rust server, the top 70%. It last wiped 25d ago.
Offline 31.43.151.33:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does InDev|MakeFun look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the latest wipe, the crowd peaked.
How often does InDev|MakeFun wipe, and on which day?
Too few wipes are on record for InDev|MakeFun to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 8 hours ago.
Server
What Rust version is live on InDev|MakeFun?
Rust network protocol 2634 and build 166586 on Windows is what InDev|MakeFun runs. You can only join if your game is on the same protocol; Steam handles that update.
Has InDev|MakeFun stayed online, and is it up now?
Offline at the moment, InDev|MakeFun was last seen 11 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 2 October 2026 is when Rust Insights first saw it.
In which location does InDev|MakeFun sit?
No region is published by InDev|MakeFun. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 31.43.151.33:28015.
Tags
What is meant by each tag on InDev|MakeFun?
The tags gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): It holds 15 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what InDev|MakeFun publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does InDev|MakeFun turn up among the Rust Insights lists and filters?
InDev|MakeFun appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on InDev|MakeFun right now?
The last time InDev|MakeFun was seen online was 11 days 22 hours ago, and it is offline now.
How does InDev|MakeFun compare with other Rust servers in the ranking?
On player hours for the last seven days, InDev|MakeFun sits at #15,180, inside the top 70% of ranked servers.
Settings and rules
What settings and rules apply on InDev|MakeFun?
Nothing about gather rate is given in the name of InDev|MakeFun. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on InDev|MakeFun?
The map on InDev|MakeFun is procedural and the game generates it.
Join
How can you get onto InDev|MakeFun?
Open the console with F1 in Rust and enter client.connect 31.43.151.33:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.