Server profile
Test [Small & High Density]
Offline, with 1 of 10 players on; ranked #14,281 of every public Rust server, the top 60%. It last wiped 29d ago.
Offline 31.180.138.222:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Test [Small & High Density] wipe?
Its rhythm cannot be read yet: Test [Small & High Density] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 29 days 4 hours have passed since its current world was created.
Server
Which Rust version is Test [Small & High Density] on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for Test [Small & High Density]. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Test [Small & High Density], and is it up at the moment?
Offline at the moment, Test [Small & High Density] was last seen 28 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
In which location does Test [Small & High Density] sit?
A region is not published by Test [Small & High Density]. Rust Insights reports the location a server declares, not the physical place of the machine. 31.180.138.222:28015 is where it answers.
Server tags
What is meant by each tag on Test [Small & High Density]?
These tags come from Test [Small & High Density] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Test [Small & High Density] appear?
Test [Small & High Density] appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Test [Small & High Density] look like?
Test [Small & High Density] was last seen 28 days 12 hours ago and is offline right now.
Where does Test [Small & High Density] sit in the rankings?
Player hours over seven days put Test [Small & High Density] at #14,281, within the top 60% of the ranked field.
Map and rules
What are the settings and rules for Test [Small & High Density]?
Nothing about gather rate is given in the name of Test [Small & High Density]. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Test [Small & High Density]?
The map on Test [Small & High Density] is procedural and the game generates it.
Join
How can you get onto Test [Small & High Density]?
Type client.connect 31.180.138.222:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.