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Rust Insights

Server profile

SCUF | RUST x0.5 | Events

Online, with 0 of 100 players on; ranked #6,150 of every public Rust server, the top 28%. It last wiped 7d ago.

Filed under 0.5x vanillamoddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 2
#6,150ranktop 28%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC7d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC40d ago 8 halved by day 3 12.4 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average54/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average76/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average24/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does SCUF | RUST x0.5 | Events look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.5.

When does SCUF | RUST x0.5 | Events wipe, and how often?

There is no next wipe to predict: SCUF | RUST x0.5 | Events wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 1 hours ago.

Server details

How well does SCUF | RUST x0.5 | Events perform?

The 48-hour average for server fps is 150, and 91 was the lowest seen. The world held a peak of 74,828 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,857 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is SCUF | RUST x0.5 | Events on?

Rust network protocol 2635 and build 168909 on Linux is what SCUF | RUST x0.5 | Events runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is SCUF | RUST x0.5 | Events, and is it up at the moment?

Right now SCUF | RUST x0.5 | Events is up and running. Going by the uptime figure it gives, its last restart was around 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does SCUF | RUST x0.5 | Events sit?

There is no region published for SCUF | RUST x0.5 | Events. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 31.163.205.44:28015 is where it answers.

Server tags

Which meanings sit behind the tags on SCUF | RUST x0.5 | Events?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what SCUF | RUST x0.5 | Events publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature SCUF | RUST x0.5 | Events?

The Rust Insights lists that carry SCUF | RUST x0.5 | Events are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of SCUF | RUST x0.5 | Events look like?

Of its 100 slots, SCUF | RUST x0.5 | Events currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 16:00 UTC, at 2 players on average.

How does SCUF | RUST x0.5 | Events compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts SCUF | RUST x0.5 | Events at #6,150, among the top 28% of all ranked servers.

Settings and rules

How is SCUF | RUST x0.5 | Events configured, and what rules apply?

The name of SCUF | RUST x0.5 | Events says 0.5x gather. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

What is the map on SCUF | RUST x0.5 | Events?

Size 3,500 and seed 943512430 define the procedural map on SCUF | RUST x0.5 | Events, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to SCUF | RUST x0.5 | Events?

Type client.connect 31.163.205.44:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.