Server profile
Server_216_DevBlog
Offline, with 1 of 10 players on; ranked #11,513 of every public Rust server, the top 52%. It last wiped 46d ago.
Offline 31.135.199.171:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Server_216_DevBlog wipe, and how often?
The record of Server_216_DevBlog's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 46 days 16 hours ago.
Server
On what version does Server_216_DevBlog currently run?
The Rust build is network protocol 2180, running on Windows, for Server_216_DevBlog. Joining needs your game on the same protocol, which Steam updates for you.
Has Server_216_DevBlog stayed online, and is it up now?
Offline at the moment, Server_216_DevBlog was last seen 3 days 22 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. On 15 September 2026 is when Rust Insights first saw it.
Where does Server_216_DevBlog run from?
No region is published by Server_216_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 31.135.199.171:28015 is where it answers.
Tags
How should you read the tags listed for Server_216_DevBlog?
These tags come from Server_216_DevBlog and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; v2180 (Protocol): Your game must run the same version to join: the protocol is 2180; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Server_216_DevBlog turn up among the Rust Insights lists and filters?
These Rust Insights lists include Server_216_DevBlog: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Population history
What does the population of Server_216_DevBlog look like?
Server_216_DevBlog is offline at the moment; the last sighting was 3 days 22 hours ago. The seven-day average is 1 players, and the highest point in that week was 1.
How does Server_216_DevBlog compare with other Rust servers in the ranking?
Player hours over seven days put Server_216_DevBlog at #11,513, within the top 52% of the ranked field.
Map and rules
How is Server_216_DevBlog configured, and what rules apply?
The name of Server_216_DevBlog does not state a gather rate. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Anti-cheat: VAC, from Valve, is off.
Which map is live on Server_216_DevBlog?
The game generates the map on Server_216_DevBlog, which is procedural.
Connecting
How do you connect to Server_216_DevBlog?
Open the console with F1 in Rust and enter client.connect 31.135.199.171:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.