Server profile
Jorganization Civil War!
Online, with 0 of 128 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 21d ago.
Online 24.86.143.141:20200 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 05:24 UTC21d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Jorganization Civil War! look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 4 hours into the latest wipe, the crowd on the server reached its peak.
When does Jorganization Civil War! wipe, and how often?
Too few wipes are on record for Jorganization Civil War! to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 21 days 22 hours ago.
About the server
What does performance look like on Jorganization Civil War!?
Average server fps over the last 48 hours was 59, with a floor of 34. Buildings, deployables and the rest took the entity count as high as 210,831. Memory use peaked at 4,542 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Jorganization Civil War! currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Jorganization Civil War!. Joining needs your game on the same protocol, which Steam updates for you.
Has Jorganization Civil War! stayed online, and is it up now?
At the time of this check Jorganization Civil War! is online. The uptime it reports puts the last restart at about 17 hours ago. It spent 115 of the last 7 full days' 168 hours up, 68% of the time. The first record Rust Insights has of it is 5 October 2026.
Where does Jorganization Civil War! run from?
No region is published by Jorganization Civil War!. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 24.86.143.141:20200.
Server tags
Which meanings sit behind the tags on Jorganization Civil War!?
When the game's server browser reads Jorganization Civil War!, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp128 (Max players): It holds 128 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Jorganization Civil War!?
Jorganization Civil War! appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Jorganization Civil War! right now, and how does that number move?
At the time of this refresh, Jorganization Civil War! holds 0 players on 128 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Jorganization Civil War! place?
On player hours for the last seven days, Jorganization Civil War! sits at #15,349, inside the top 69% of ranked servers.
Map and rules
How is Jorganization Civil War! configured, and what rules apply?
Nothing about gather rate is given in the name of Jorganization Civil War!. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Jorganization Civil War!?
The game generates the map on Jorganization Civil War!: procedural, size 6,000, seed 89612. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto Jorganization Civil War!?
To connect, start Rust and enter client.connect 24.86.143.141:20200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.