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Rust Insights

Server profile

PopulaceLab (test)

Offline, with 0 of 3 players on; ranked #14,840 of every public Rust server, the top 67%. It last wiped 2d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 3 players now 0% full
07-day averagepeak 1
#14,840ranktop 67%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0006:0012:0017:0023:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0006:0012:0017:0023:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctSat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC2d ago 1 – running 0
Sat 24 Oct, 21:38 UTC4d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC11d ago 1 – 7.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average46/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average42/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does PopulaceLab (test) look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak.

When does PopulaceLab (test) wipe, and how often?

PopulaceLab (test) wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 2 days 3 hours have passed since its current world was created.

Server

What does performance look like on PopulaceLab (test)?

Average server fps over the last 48 hours was 237, with a floor of 167. Buildings, deployables and the rest took the entity count as high as 130,693. Memory use peaked at 6,988 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on PopulaceLab (test)?

The Rust build is network protocol 2635 and build 168909, running on Windows, for PopulaceLab (test). You can only join if your game is on the same protocol; Steam handles that update.

How reliable is PopulaceLab (test), and is it up at the moment?

PopulaceLab (test) is offline at the moment; the last time it was seen was 20 hours ago. Going by the uptime figure it gives, its last restart was around 31 hours ago. It spent 30 of the last 7 full days' 168 hours up, 18% of the time. On 17 October 2026 is when Rust Insights first saw it.

What location is listed for PopulaceLab (test)?

No region is published by PopulaceLab (test). Rust Insights reports the location a server declares, not the physical place of the machine. 24.8.85.119:28335 is where it answers.

Tags

Which meanings sit behind the tags on PopulaceLab (test)?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what PopulaceLab (test) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does PopulaceLab (test) turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry PopulaceLab (test) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

How many players are on PopulaceLab (test) right now?

PopulaceLab (test) was last seen 20 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.

In the ranking of Rust servers, where does PopulaceLab (test) place?

Player hours over seven days put PopulaceLab (test) at #14,840, within the top 67% of the ranked field.

Map and rules

What are the settings and rules for PopulaceLab (test)?

No gather rate appears in the name of PopulaceLab (test). The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on PopulaceLab (test)?

PopulaceLab (test) runs a procedural map of size 4,500 with seed 1530458240, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Join

What is the way to join PopulaceLab (test)?

Open the console with F1 in Rust and enter client.connect 24.8.85.119:28335. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players It holds 3 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.