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Rust Insights

Server profile

Backstage firewall test

Offline, with 0 of 10 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 9d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
9d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average143/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average77/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Backstage firewall test wipe, and how often?

The record of Backstage firewall test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 9 days 12 hours ago.

Server details

On what version does Backstage firewall test currently run?

Rust network protocol 2635 and build 168909 on Windows is what Backstage firewall test runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Backstage firewall test, and is it online?

Offline at the moment, Backstage firewall test was last seen 4 days 18 hours ago. The last 7 full days gave 37 of 168 hours up, or 22% of the time. The first record Rust Insights has of it is 19 October 2026.

In which location does Backstage firewall test sit?

A region is not published by Backstage firewall test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 24.8.85.119:28325.

Lists and tags

How should you read the tags listed for Backstage firewall test?

These tags come from Backstage firewall test and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Backstage firewall test turn up among the Rust Insights lists and filters?

These Rust Insights lists include Backstage firewall test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Backstage firewall test right now, and how does that number move?

The last time Backstage firewall test was seen online was 4 days 18 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.

Where does Backstage firewall test sit in the rankings?

The player-hours ranking for the last seven days puts Backstage firewall test at #15,338, among the top 69% of all ranked servers.

Rules and settings

How is Backstage firewall test configured, and what rules apply?

Nothing about gather rate is given in the name of Backstage firewall test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on Backstage firewall test?

Backstage firewall test runs a procedural map of size 2,000 with seed 1610380731, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to Backstage firewall test?

Type client.connect 24.8.85.119:28325 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.