Server profile
Local Test Server
Offline, with 0 of 10 players on; ranked #15,514 of every public Rust server. It last wiped 69d ago.
Offline 24.71.188.185:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local Test Server wipe?
Too few wipes are on record for Local Test Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 69 days 5 hours ago.
Server details
Which Rust version is Local Test Server on?
Running on Windows, Local Test Server is on Rust network protocol 2632 and build 161125. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Test Server, and is it up at the moment?
The last sighting of Local Test Server was 41 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
Where does Local Test Server run from?
A region is not published by Local Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 24.71.188.185:28015.
Lists and tags
Which meanings sit behind the tags on Local Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): Your game must run the same version to join: the protocol is 2632; cs161125 (Build): Build 161125 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Local Test Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local Test Server appear?
These Rust Insights lists include Local Test Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Local Test Server look like?
Local Test Server was last seen 41 days 8 hours ago and is offline right now.
How does Local Test Server compare with other Rust servers in the ranking?
Player hours over seven days put Local Test Server at #15,514, within the top – of the ranked field.
Rules and settings
What settings and rules apply on Local Test Server?
No gather rate appears in the name of Local Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
Connecting
How can you get onto Local Test Server?
Open the console with F1 in Rust and enter client.connect 24.71.188.185:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.