Server profile
Project Plagued | Flying Car LOCAL TEST
Offline, with 0 of 4 players on; ranked #15,108 of every public Rust server, the top 70%. It last wiped 13d ago.
Offline 24.45.218.201:29885 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Project Plagued | Flying Car LOCAL TEST wipe, and on which day?
Its rhythm cannot be read yet: Project Plagued | Flying Car LOCAL TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 17 hours have passed since its current world was created.
About the server
What Rust version is live on Project Plagued | Flying Car LOCAL TEST?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Project Plagued | Flying Car LOCAL TEST. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Project Plagued | Flying Car LOCAL TEST, and is it up at the moment?
Offline at the moment, Project Plagued | Flying Car LOCAL TEST was last seen 12 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 15 October 2026.
What location is listed for Project Plagued | Flying Car LOCAL TEST?
No region is published by Project Plagued | Flying Car LOCAL TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 24.45.218.201:29885.
Server tags
What is meant by each tag on Project Plagued | Flying Car LOCAL TEST?
When the game's server browser reads Project Plagued | Flying Car LOCAL TEST, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Project Plagued | Flying Car LOCAL TEST?
The Rust Insights lists that carry Project Plagued | Flying Car LOCAL TEST are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Project Plagued | Flying Car LOCAL TEST right now, and how does that number move?
Project Plagued | Flying Car LOCAL TEST was last seen 12 days 13 hours ago and is offline right now.
In the ranking of Rust servers, where does Project Plagued | Flying Car LOCAL TEST place?
The player-hours ranking for the last seven days puts Project Plagued | Flying Car LOCAL TEST at #15,108, among the top 70% of all ranked servers.
Map and rules
What settings and rules apply on Project Plagued | Flying Car LOCAL TEST?
No gather rate appears in the name of Project Plagued | Flying Car LOCAL TEST. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Join
How can you get onto Project Plagued | Flying Car LOCAL TEST?
To connect, start Rust and enter client.connect 24.45.218.201:29885 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.