Server profile
Project Plagued - LOCAL Flying Car v0.2 Test
Offline, with 0 of 5 players on. It last wiped 46d ago.
Offline 24.45.218.201:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Project Plagued - LOCAL Flying Car v0.2 Test wipe?
The record of Project Plagued - LOCAL Flying Car v0.2 Test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 46 days 23 hours ago.
Server details
What Rust version is live on Project Plagued - LOCAL Flying Car v0.2 Test?
Rust network protocol 2633 and build 162989 on Windows is what Project Plagued - LOCAL Flying Car v0.2 Test runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Project Plagued - LOCAL Flying Car v0.2 Test stayed online, and is it up now?
The last sighting of Project Plagued - LOCAL Flying Car v0.2 Test was 44 days 12 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Project Plagued - LOCAL Flying Car v0.2 Test sit?
There is no region published for Project Plagued - LOCAL Flying Car v0.2 Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 24.45.218.201:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Project Plagued - LOCAL Flying Car v0.2 Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162989 (Build): It runs game build 162989; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Project Plagued - LOCAL Flying Car v0.2 Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Project Plagued - LOCAL Flying Car v0.2 Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Project Plagued - LOCAL Flying Car v0.2 Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Project Plagued - LOCAL Flying Car v0.2 Test look like?
Project Plagued - LOCAL Flying Car v0.2 Test was last seen 44 days 12 hours ago and is offline right now.
Rules and settings
What settings and rules apply on Project Plagued - LOCAL Flying Car v0.2 Test?
No gather rate appears in the name of Project Plagued - LOCAL Flying Car v0.2 Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto Project Plagued - LOCAL Flying Car v0.2 Test?
Type client.connect 24.45.218.201:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.