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Live edition48,039 playing on 11,719 servers

Rust Insights

Server profile

FaceFirst Events|SkillTree|NPCRaids

Online, with 0 of 100 players on; ranked #10,221 of every public Rust server, the top 46%. It last wiped 12d ago.

Filed under moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#10,221ranktop 46%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020001:0010:0019:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 12

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC12d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average312/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average172/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average146/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average16/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average63/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does FaceFirst Events|SkillTree|NPCRaids look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 29 hours into the latest wipe, the crowd on the server reached its peak. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 12.

On what schedule does FaceFirst Events|SkillTree|NPCRaids wipe?

There is no next wipe to predict: FaceFirst Events|SkillTree|NPCRaids wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 8 hours ago.

Server

How well does FaceFirst Events|SkillTree|NPCRaids perform?

Average server fps over the last 48 hours was 114, with a floor of 85. The world held a peak of 121,191 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,020 MB. A climbing entity count and low fps are what players experience as lag.

On what version does FaceFirst Events|SkillTree|NPCRaids currently run?

Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. The same protocol is required to join, and Steam takes care of updating it.

Has FaceFirst Events|SkillTree|NPCRaids stayed online, and is it up now?

At the time of this check FaceFirst Events|SkillTree|NPCRaids is online. Going by the uptime figure it gives, its last restart was around 12 hours ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for FaceFirst Events|SkillTree|NPCRaids?

There is no region published for FaceFirst Events|SkillTree|NPCRaids. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 24.156.98.17:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on FaceFirst Events|SkillTree|NPCRaids?

When the game's server browser reads FaceFirst Events|SkillTree|NPCRaids, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature FaceFirst Events|SkillTree|NPCRaids?

FaceFirst Events|SkillTree|NPCRaids appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on FaceFirst Events|SkillTree|NPCRaids right now, and how does that number move?

At the time of this refresh, FaceFirst Events|SkillTree|NPCRaids holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1.

How does FaceFirst Events|SkillTree|NPCRaids compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts FaceFirst Events|SkillTree|NPCRaids at #10,221, among the top 46% of all ranked servers.

Rules and settings

What are the settings and rules for FaceFirst Events|SkillTree|NPCRaids?

The name of FaceFirst Events|SkillTree|NPCRaids does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on FaceFirst Events|SkillTree|NPCRaids?

Size 4,250 and seed 2135006930 define the procedural map on FaceFirst Events|SkillTree|NPCRaids, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto FaceFirst Events|SkillTree|NPCRaids?

Open the console with F1 in Rust and enter client.connect 24.156.98.17:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://facefirstgaming.com.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.