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Rust Insights

Server profile

Testing Server | by hionet.com

Offline, with 0 of 5 players on; ranked #15,205 of every public Rust server, the top 70%. It last wiped 15d ago.

Filed under vanillamoddedoxide
Launch Rust and join Website
0/ 5 players now 0% full
07-day averagepeak –
#15,205ranktop 70%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct16 Oct21 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
33% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctWed 23 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:11 UTC15d ago 0 – running 0
Wed 23 Sep, 17:10 UTC36d ago 0 – 20.6 days 0
Tue 22 Sep, 15:09 UTC37d ago 0 – 1.1 days 0
Mon 21 Sep, 17:05 UTC38d ago 0 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average85/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average150/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average58/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average153/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

The short version

Quick answers

From the figures on this page.

Wipe days

On Testing Server | by hionet.com, what happens on wipe day?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

When does Testing Server | by hionet.com wipe, and how often?

Testing Server | by hionet.com wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 15 days 12 hours have passed since its current world was created.

Server

On what version does Testing Server | by hionet.com currently run?

Rust network protocol 2634 and build 167781 on Linux is what Testing Server | by hionet.com runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Testing Server | by hionet.com, and is it online?

Testing Server | by hionet.com is offline at the moment; the last time it was seen was 15 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 September 2026 is when Rust Insights first saw it.

What location is listed for Testing Server | by hionet.com?

There is no region published for Testing Server | by hionet.com. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 23.81.34.186:27015.

Server tags

How should you read the tags listed for Testing Server | by hionet.com?

When the game's server browser reads Testing Server | by hionet.com, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Testing Server | by hionet.com turn up among the Rust Insights lists and filters?

These Rust Insights lists include Testing Server | by hionet.com: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Testing Server | by hionet.com right now, and how does that number move?

Testing Server | by hionet.com is offline at the moment; the last sighting was 15 days 12 hours ago.

Where does Testing Server | by hionet.com sit in the rankings?

On player hours for the last seven days, Testing Server | by hionet.com sits at #15,205, inside the top 70% of ranked servers.

Settings and rules

What are the settings and rules for Testing Server | by hionet.com?

No gather rate appears in the name of Testing Server | by hionet.com. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

What is the map on Testing Server | by hionet.com?

Testing Server | by hionet.com runs a procedural map of size 3,500 with seed 1606757962, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join Testing Server | by hionet.com?

To connect, start Rust and enter client.connect 23.81.34.186:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://hionet.com.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players It holds 5 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.