Server profile · EU
Complete Build System | by hionet.com - staging
Offline, with 1 of 5 players on; ranked #14,185 of every public Rust server, the top 65%. It last wiped 12d ago.
Offline EU 23.81.34.186:26015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |268/999
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA9/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX56/100
- Intoxicated EU Sandbox - Creative | Build | Noclip44/150
- ShockRust | Build Обновление10/50
- [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire9/50
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Complete Build System | by hionet.com - staging wipe?
Its rhythm cannot be read yet: Complete Build System | by hionet.com - staging has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 12 days 6 hours ago.
Server details
What Rust version is live on Complete Build System | by hionet.com - staging?
The Rust build is network protocol 2635 and build 168330, running on Linux, for Complete Build System | by hionet.com - staging. You can only join if your game is on the same protocol; Steam handles that update.
Has Complete Build System | by hionet.com - staging stayed online, and is it up now?
Offline at the moment, Complete Build System | by hionet.com - staging was last seen 12 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 17 October 2026 is when Rust Insights first saw it.
What location is listed for Complete Build System | by hionet.com - staging?
With its EU tag, Complete Build System | by hionet.com - staging lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 23.81.34.186:26015.
Server tags
How should you read the tags listed for Complete Build System | by hionet.com - staging?
These tags come from Complete Build System | by hionet.com - staging and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): 5 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168330 (Build): Build 168330 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^k (Build server): Base design and practice are the point; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Complete Build System | by hionet.com - staging appear?
Complete Build System | by hionet.com - staging appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of Complete Build System | by hionet.com - staging look like?
The last time Complete Build System | by hionet.com - staging was seen online was 12 days 4 hours ago, and it is offline now.
In the ranking of Rust servers, where does Complete Build System | by hionet.com - staging place?
In Europe, Complete Build System | by hionet.com - staging is #2,484; across all ranked servers it is #14,185 on seven-day player hours, in the top 65%.
Map and rules
What are the settings and rules for Complete Build System | by hionet.com - staging?
Nothing about gather rate is given in the name of Complete Build System | by hionet.com - staging. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Complete Build System | by hionet.com - staging?
Complete Build System | by hionet.com - staging runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Join
How can you get onto Complete Build System | by hionet.com - staging?
Open the console with F1 in Rust and enter client.connect 23.81.34.186:26015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.