Server profile
Server Has Moved!
Online, with 0 of ? players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 25d ago.
Online 23.27.211.226:28018 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC21d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC22d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC23d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC28d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Server Has Moved!?
The average busiest point of its recent wipes was 1 players. At its peak on the latest wipe, 0 hours after the wipe, the crowd was joined by 1 in the queue. In 50% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
How often does Server Has Moved! wipe, and on which day?
There is no next wipe to predict: Server Has Moved! wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 25 days 18 hours ago.
Server
How well does Server Has Moved! perform?
Average server fps over the last 48 hours was 30, with a floor of 30. The world held a peak of 8,347 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,559 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Server Has Moved! currently run?
Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Server Has Moved!, and is it online?
Server Has Moved! is currently reachable and online. About 14 days 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Server Has Moved! sit?
No region is published by Server Has Moved!. Rust Insights reports the location a server declares, not the physical place of the machine. 23.27.211.226:28018 is where it answers.
Lists and tags
Which meanings sit behind the tags on Server Has Moved!?
These tags come from Server Has Moved! and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Server Has Moved! turn up among the Rust Insights lists and filters?
These Rust Insights lists include Server Has Moved!: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Server Has Moved! right now, and how does that number move?
At this moment, Server Has Moved! shows 0 players. Its average over seven days comes to 0 players.
How does Server Has Moved! compare with other Rust servers in the ranking?
Player hours over seven days put Server Has Moved! at #15,351, within the top 69% of the ranked field.
Map and rules
How is Server Has Moved! configured, and what rules apply?
Nothing about gather rate is given in the name of Server Has Moved!. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Server Has Moved!?
Size 4,000 and seed 2098159377 define the procedural map on Server Has Moved!, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
How can you get onto Server Has Moved!?
Type client.connect 23.27.211.226:28018 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/koalakopters is its website.
