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Rust Insights

Server profile

Server Has Moved!

Online, with 0 of ? players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 25d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,351ranktop 69%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
25% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC21d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC22d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC23d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC28d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average41/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average15/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Server Has Moved!?

The average busiest point of its recent wipes was 1 players. At its peak on the latest wipe, 0 hours after the wipe, the crowd was joined by 1 in the queue. In 50% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

How often does Server Has Moved! wipe, and on which day?

There is no next wipe to predict: Server Has Moved! wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 25 days 18 hours ago.

Server

How well does Server Has Moved! perform?

Average server fps over the last 48 hours was 30, with a floor of 30. The world held a peak of 8,347 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,559 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Server Has Moved! currently run?

Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Server Has Moved!, and is it online?

Server Has Moved! is currently reachable and online. About 14 days 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Server Has Moved! sit?

No region is published by Server Has Moved!. Rust Insights reports the location a server declares, not the physical place of the machine. 23.27.211.226:28018 is where it answers.

Lists and tags

Which meanings sit behind the tags on Server Has Moved!?

These tags come from Server Has Moved! and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Server Has Moved! turn up among the Rust Insights lists and filters?

These Rust Insights lists include Server Has Moved!: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How many players are on Server Has Moved! right now, and how does that number move?

At this moment, Server Has Moved! shows 0 players. Its average over seven days comes to 0 players.

How does Server Has Moved! compare with other Rust servers in the ranking?

Player hours over seven days put Server Has Moved! at #15,351, within the top 69% of the ranked field.

Map and rules

How is Server Has Moved! configured, and what rules apply?

Nothing about gather rate is given in the name of Server Has Moved!. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Server Has Moved!?

Size 4,000 and seed 2098159377 define the procedural map on Server Has Moved!, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

How can you get onto Server Has Moved!?

Type client.connect 23.27.211.226:28018 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/koalakopters is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.