Server profile
Rust Map Model - Local Validation
Offline, with 1 of 4 players on; ranked #13,005 of every public Rust server, the top 60%. It last wiped 12d ago.
Offline 23.234.69.196:28115 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Rust Map Model - Local Validation wipe?
The record of Rust Map Model - Local Validation's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 12 days 18 hours have passed since its current world was created.
Server
What Rust version is live on Rust Map Model - Local Validation?
Running on Windows, Rust Map Model - Local Validation is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Map Model - Local Validation stayed online, and is it up now?
Rust Map Model - Local Validation is offline at the moment; the last time it was seen was 12 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 October 2026.
In which location does Rust Map Model - Local Validation sit?
A region is not published by Rust Map Model - Local Validation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 23.234.69.196:28115.
Lists and tags
What is meant by each tag on Rust Map Model - Local Validation?
These tags come from Rust Map Model - Local Validation and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust Map Model - Local Validation turn up among the Rust Insights lists and filters?
Rust Map Model - Local Validation appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of Rust Map Model - Local Validation look like?
Rust Map Model - Local Validation was last seen 12 days 5 hours ago and is offline right now.
How does Rust Map Model - Local Validation compare with other Rust servers in the ranking?
Player hours over seven days put Rust Map Model - Local Validation at #13,005, within the top 60% of the ranked field.
Rules and settings
How is Rust Map Model - Local Validation configured, and what rules apply?
Nothing about gather rate is given in the name of Rust Map Model - Local Validation. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Map Model - Local Validation?
The game generates the map on Rust Map Model - Local Validation, which is procedural.
Connecting
How do you connect to Rust Map Model - Local Validation?
Type client.connect 23.234.69.196:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.