Server profile · us5
FS DEV - Private Server
Online, with 0 of 50 players on; ranked #9,979 of every public Rust server, the top 45%. It last wiped 209d ago.
Online 23.161.168.58:28028 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does FS DEV - Private Server wipe, and how often?
Too few wipes are on record for FS DEV - Private Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 209 days 5 hours ago.
Server
What does performance look like on FS DEV - Private Server?
The 48-hour average for server fps is 30, and 25 was the lowest seen. The world held a peak of 101,263 entities, counting buildings, deployables and all the rest. It drew as much as 3,341 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on FS DEV - Private Server?
The Rust build is network protocol 2635 and build 168909, running on Linux, for FS DEV - Private Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for FS DEV - Private Server, and is it online?
At the time of this check FS DEV - Private Server is online. Going by the uptime figure it gives, its last restart was around 10 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does FS DEV - Private Server run from?
A region is not published by FS DEV - Private Server, whose region code is us5. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 23.161.168.58:28028.
Tags
What is meant by each tag on FS DEV - Private Server?
When the game's server browser reads FS DEV - Private Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): Region code: us5; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does FS DEV - Private Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry FS DEV - Private Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of FS DEV - Private Server look like?
Of its 50 slots, FS DEV - Private Server currently has 0 filled. A weekly average of 0 players goes with a peak of 2.
How does FS DEV - Private Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts FS DEV - Private Server at #9,979, among the top 45% of all ranked servers.
Settings and rules
How is FS DEV - Private Server configured, and what rules apply?
No gather rate appears in the name of FS DEV - Private Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on FS DEV - Private Server?
FS DEV - Private Server runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Connecting
What is the way to join FS DEV - Private Server?
Type client.connect 23.161.168.58:28028 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/aBqd5Ry7Q3 is its website.
